A christmas card insertion I did in my workplace. All buldings used in background were made by and borrowed from my colleague Andrzej Litwa for Departament of Urban Planning purposes.
Rendered in Vray.
czwartek, 9 grudnia 2010
poniedziałek, 15 listopada 2010
The belt and some accesories
Still much new elements need to be done and also some minor tweaks to the existing ones too... but I'm slowly nearing the end of modeling phase.
niedziela, 24 października 2010
Hanzo Hasashi
Under kind permission of Vincent Proce, author of this jawdropping concept...
I started my work on bringing Mortal Kombat's Scorpion character to life, being as much accurate as I can to Vincent's artwork. Here are some results as I'm at the start of clothing the model with 3ds Max 9 cloth modifier simulation.
I started my work on bringing Mortal Kombat's Scorpion character to life, being as much accurate as I can to Vincent's artwork. Here are some results as I'm at the start of clothing the model with 3ds Max 9 cloth modifier simulation.
sobota, 16 października 2010
Asian face
For my upcoming model needs I changed the face to asian type. Also other major changes done on the model and the detailing.
poniedziałek, 4 października 2010
Remodeling the posture
It's been a long time since the last post again, but I wasn't lazy during that period. I completely changed the character and I'm near finishing the naked man.
środa, 1 września 2010
środa, 25 sierpnia 2010
sobota, 21 sierpnia 2010
czwartek, 19 sierpnia 2010
sobota, 14 sierpnia 2010
Average male base model
Ok, now the break is over, time to stop lying on the couch being lazy :)
Next project is creating a base model of a male which I'll use as a start for many other future models and I hope to learn some anatomy during the process. Here is the base model with proper topology lines which is an advance of the topology study I did here.
Next project is creating a base model of a male which I'll use as a start for many other future models and I hope to learn some anatomy during the process. Here is the base model with proper topology lines which is an advance of the topology study I did here.
piątek, 30 lipca 2010
Cleo - front page :D
I'm very happy to share information with you, that the following CG websites
www.max3d.pl
www.cgtalk.com
www.evermotion.org
www.itsartmag.com
www.cgarena.com
decided to plug my latest work Cleo on their front page.
Thank you very much!
www.max3d.pl
www.cgtalk.com
www.evermotion.org
www.itsartmag.com
www.cgarena.com
decided to plug my latest work Cleo on their front page.
Thank you very much!
wtorek, 27 lipca 2010
Cleo - a look on details
Here are some shots of technical details of the wrok.
Basemesh wire and early sculpt
Early concept
Eyeball
Cloth
Basemesh wire and early sculpt
Early concept
Cloth
sobota, 24 lipca 2010
piątek, 23 lipca 2010
Cleo - the end
The break was long but after many many changes the work is finally finished.
Here it is, I hope you like it!
Here it is, I hope you like it!
czwartek, 1 lipca 2010
Hair and overall colours
I've been fighting with hair for about two weeks now, testing all the methods through. I decided to make the hair medium straight. The hair are 3d but they still need some work especially some light specular to prevent them being flat. The colours and lighting changed again to test a new concept. It's still a sketch and I hope the mist will be done a little bit better with some pianting in 2d on the final image. The colours are very much inspired by Wojciech Siudmak palette.
I feel I'm near to the end at last.
Cheers.
I feel I'm near to the end at last.
Cheers.
sobota, 12 czerwca 2010
niedziela, 6 czerwca 2010
Small progress overall
sobota, 5 czerwca 2010
Modeling almost done
The lizards are on their positions, the egg-spheres are done. Only some minor tweaks to the objects left.
Here's how it looks now.
Here's how it looks now.
sobota, 29 maja 2010
poniedziałek, 24 maja 2010
Cloth end ...hopefully
Have I been complaining on lack of time? Now it was worse than before and it resulted with my long absence on the blog.
Here's what I did in the past weekend. The cloth is done, the spheres changed a bit, some background done and the rest untouched. I will get some things better (skin, eyes, eybrows, shaders etc.) after I'm done with modelling. And what's next to model? Well... some little lizards... :)
piątek, 16 kwietnia 2010
Let's begin the cloth
This time the base of cloth, many mistakes on it but it didn't visit ZBrush by now.
Eyelashes are now 3d, eyebrows still a proxy texture.
Eyelashes are now 3d, eyebrows still a proxy texture.
poniedziałek, 12 kwietnia 2010
Face, eyes and skin shader
As you can see there are changes in the eyes and overall face areas. Eyelashes are currently painted but they're going to be a 3d geometry as well. Eyebrows are still texture but that's going to change too.
And here some tests, just rough renders from 3dsmax mental ray.
And here some tests, just rough renders from 3dsmax mental ray.
czwartek, 8 kwietnia 2010
Flesh and blood for the girl
This is a render test with a little postproduction. The scene is going to have the same colors and composition but some more elements will come...
wtorek, 6 kwietnia 2010
sobota, 3 kwietnia 2010
Posing test
Some more of the babe. A quick messing with the pose, still many anatomy parts need corrections. The breast part looks a little bit weird because there will be some clothing on it.
czwartek, 1 kwietnia 2010
And then babe again
Two blog posts at one day, I can't remember that happened before.
So here's more of the woman I'm doing. The ear is nearly beginned, there are still mistakes in anatomy.
Basemesh made with Anatomy topology study.
So here's more of the woman I'm doing. The ear is nearly beginned, there are still mistakes in anatomy.
Basemesh made with Anatomy topology study.
wtorek, 30 marca 2010
poniedziałek, 22 marca 2010
School Dreamer... RIP ?
Two days ago I've had a fatal crash of my hard drive...
Of course I've been doing backups, but the backup of School Dreamer is too old to make me continue it... too many things to do once again...
I'm levaing the project now and I don't know when or if I'm going to continue it. That's a punishment for working on it so damn long.
For now I'm starting something new for a difference.
Of course I've been doing backups, but the backup of School Dreamer is too old to make me continue it... too many things to do once again...
I'm levaing the project now and I don't know when or if I'm going to continue it. That's a punishment for working on it so damn long.
For now I'm starting something new for a difference.
czwartek, 18 marca 2010
Eddie
A quick 1,5h messing in ZBrush for practice after long sculpting break.
Basemesh created with Zspheres.
Basemesh created with Zspheres.
środa, 10 marca 2010
Dworcowa street, Bydgoszcz
A commercial visualization done for "H-Art" infrastructure engineering atelier. Part of Dworcowa street in Bydgoszcz with pavement designated for modernization.
Etykiety:
Dworcowa street visualization,
Finished Works
wtorek, 9 marca 2010
czwartek, 4 marca 2010
Head and body topology
Here's the progress of head and body.
The head is halfway through, needs the cranium, ear and proper modelling for the neck. The head is very roughly based on the Higgins model I did in ZBrush some time ago.
The body is almost done, needs some loops "here and there".
The head is halfway through, needs the cranium, ear and proper modelling for the neck. The head is very roughly based on the Higgins model I did in ZBrush some time ago.
The body is almost done, needs some loops "here and there".
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