A little sneak peek of what I'm currently doing as the previously mentioned "new project".
wtorek, 30 marca 2010
poniedziałek, 22 marca 2010
School Dreamer... RIP ?
Two days ago I've had a fatal crash of my hard drive...
Of course I've been doing backups, but the backup of School Dreamer is too old to make me continue it... too many things to do once again...
I'm levaing the project now and I don't know when or if I'm going to continue it. That's a punishment for working on it so damn long.
For now I'm starting something new for a difference.
Of course I've been doing backups, but the backup of School Dreamer is too old to make me continue it... too many things to do once again...
I'm levaing the project now and I don't know when or if I'm going to continue it. That's a punishment for working on it so damn long.
For now I'm starting something new for a difference.
czwartek, 18 marca 2010
Eddie
A quick 1,5h messing in ZBrush for practice after long sculpting break.
Basemesh created with Zspheres.
Basemesh created with Zspheres.
środa, 10 marca 2010
Dworcowa street, Bydgoszcz
A commercial visualization done for "H-Art" infrastructure engineering atelier. Part of Dworcowa street in Bydgoszcz with pavement designated for modernization.
Etykiety:
Dworcowa street visualization,
Finished Works
wtorek, 9 marca 2010
czwartek, 4 marca 2010
Head and body topology
Here's the progress of head and body.
The head is halfway through, needs the cranium, ear and proper modelling for the neck. The head is very roughly based on the Higgins model I did in ZBrush some time ago.
The body is almost done, needs some loops "here and there".
The head is halfway through, needs the cranium, ear and proper modelling for the neck. The head is very roughly based on the Higgins model I did in ZBrush some time ago.
The body is almost done, needs some loops "here and there".
czwartek, 18 lutego 2010
Hand topology
I know it's not an update to "School Dreamer" but I need to do milion things at the same time.
This is a study of topology. I'm going to make the whole new body base with a good topology for sculpting and rigging for later use in my models. Here's the beginning, a part I was allways having a huge problem with modelling.
Software: 3DSMax
"School Dreamer" isn't paused, it's going to progress meanwhile.
This is a study of topology. I'm going to make the whole new body base with a good topology for sculpting and rigging for later use in my models. Here's the beginning, a part I was allways having a huge problem with modelling.
Software: 3DSMax
"School Dreamer" isn't paused, it's going to progress meanwhile.
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