There will be more to come.
niedziela, 14 kwietnia 2013
Head practise
Here's a model which was a small attempt of portraying a famous individual while practising anatomy of the heads from scratch (starting with a sphere).
wtorek, 26 marca 2013
ALIVIA Social Campaign
Platige Image is often involved in producing spots for social campaigns. A very important matter of fighting cancer disease is a subject here - it's a hard fight and unfortunately money is a crucial helping factor. The spot shows a fight between a pig (representing a piggy bank) and a cancer (symbol of the disease):
My task was to model the Cancer character. While there was an awesome detailed concept made by Kuba Jablonski which covered all of the character's features, surprisingly there was still place for little design changes to be made for the animation purposes - so I had a rare opportunity to do the dorsal and pelvic armour plates on my own way, which was a great fun to do.
Here is the clay render of the model. The posing was done by Sebastian Kalemba, character was rigged by Mateusz Poplawski.
For more details check HERE
My task was to model the Cancer character. While there was an awesome detailed concept made by Kuba Jablonski which covered all of the character's features, surprisingly there was still place for little design changes to be made for the animation purposes - so I had a rare opportunity to do the dorsal and pelvic armour plates on my own way, which was a great fun to do.
Here is the clay render of the model. The posing was done by Sebastian Kalemba, character was rigged by Mateusz Poplawski.
For more details check HERE
wtorek, 12 marca 2013
Kitekat commercial
A pretty long time ago (last year I think) I've been involved in a Kitekat commercial made by Platige Image - now finally I can show it to you so here it is:
My primary task was to model the two main heroes of this tv spot:
The Kitekatus cat
and the black cat
I also did some face morphtargets for the cats but there is a particular black cat's grin I made under the director's guidance which I wanted to show below :)
For more info please check HERE
My primary task was to model the two main heroes of this tv spot:
The Kitekatus cat
and the black cat
I also did some face morphtargets for the cats but there is a particular black cat's grin I made under the director's guidance which I wanted to show below :)
For more info please check HERE
niedziela, 17 lutego 2013
Fun with Leocad
While this blog isn't completely about proffesional work, here is a little piece which was pure fun.
I am a Lego fan since I was a 4 year old evil monster so I couldn't miss giving virtual Lego a try. Leocad is a CAD-like sofware which has almost all the Lego brick types in library. You can easily build whatever you want using a snap feature that helps putting the pieces alltogether. What I did here was getting the build done in Leocad and exporting it to 3dsmax entirely without changing any geometry - all the bricks come directly from the software untouched, no modeling done by me. After taking it to 3dsmax I made a studio in Vray and I gave proper shaders to the bricks to fake chamfer on the edges (models from Leocad have no chamfer at all) and rendered the image. The process is really quick while you don't need any modelling to do - it's just building like real Lego and rendering it in previously prepared studio.
So here's the piece :)
It's me in front of my computer working cheerfully... :)
(Sorry for some lowpoly issues like these on hair but as said before the models where imported untouched from Leocad and lazy Me didn't bother to fix anything :P)
I am a Lego fan since I was a 4 year old evil monster so I couldn't miss giving virtual Lego a try. Leocad is a CAD-like sofware which has almost all the Lego brick types in library. You can easily build whatever you want using a snap feature that helps putting the pieces alltogether. What I did here was getting the build done in Leocad and exporting it to 3dsmax entirely without changing any geometry - all the bricks come directly from the software untouched, no modeling done by me. After taking it to 3dsmax I made a studio in Vray and I gave proper shaders to the bricks to fake chamfer on the edges (models from Leocad have no chamfer at all) and rendered the image. The process is really quick while you don't need any modelling to do - it's just building like real Lego and rendering it in previously prepared studio.
So here's the piece :)
It's me in front of my computer working cheerfully... :)
(Sorry for some lowpoly issues like these on hair but as said before the models where imported untouched from Leocad and lazy Me didn't bother to fix anything :P)
poniedziałek, 11 lutego 2013
Catzilla Benchmark
Few months ago Platige Image and Plastic Demoscene Group created a computer setup performance testing PC software. The benchmark here tells a story about two giant cats fighting in a quarantined city, heavily anime style.
You can download the benchmark HERE
or just watch the movie here:
I have been given an opportunity to create models of these giant cats under Kuba Jabłoński's direction and concepts and it was a real fun to do. What I did was 3 versions of black Catzilla - which shows the process of transformation from a small kitty through a medium sized monster cat just to reach the evil twisted destroyer giant cat form. I also did the white Catzilla which is actually the same model corresponding to the black one except the ear-bite and fur shape and came in the small kitty and giant cat version.
Here are some Zbrush grabs of the hires models before going to lowpoly - it's only "small kitty" and "giant cat" forms of the black Catzilla while the middle form is just something between them two and the white ones are very similar to the black ones - so I think it's sufficient to show just those two little troublemakers:
While the engine of the software provided a basic uniform fur I was asked to make an additional hair which covered specific areas of the body, providing some more description to the cat's character. The hair was converted to solid geometry and exported to the software engine to make it act properly.
Here is a comparision view of the cats: (starting from left: hairless black small kitty, black medium hairy cat, black giant hairy cat and white giant hairy cat)
For additional info just click HERE or HERE.
You can download the benchmark HERE
or just watch the movie here:
I have been given an opportunity to create models of these giant cats under Kuba Jabłoński's direction and concepts and it was a real fun to do. What I did was 3 versions of black Catzilla - which shows the process of transformation from a small kitty through a medium sized monster cat just to reach the evil twisted destroyer giant cat form. I also did the white Catzilla which is actually the same model corresponding to the black one except the ear-bite and fur shape and came in the small kitty and giant cat version.
Here are some Zbrush grabs of the hires models before going to lowpoly - it's only "small kitty" and "giant cat" forms of the black Catzilla while the middle form is just something between them two and the white ones are very similar to the black ones - so I think it's sufficient to show just those two little troublemakers:
While the engine of the software provided a basic uniform fur I was asked to make an additional hair which covered specific areas of the body, providing some more description to the cat's character. The hair was converted to solid geometry and exported to the software engine to make it act properly.
Here is a comparision view of the cats: (starting from left: hairless black small kitty, black medium hairy cat, black giant hairy cat and white giant hairy cat)
czwartek, 31 stycznia 2013
New layout for the blog
It was about time for new layout for the blog. Here it goes, I hope you like it :)
(and more "about time" for some content... yeah I know ;) it's about to come... some day :) )
poniedziałek, 17 września 2012
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