wtorek, 13 maja 2014

Super Sups :)

Another speedsculpt exercise. Time: 1h 30 mins from dynamesh sphere.


niedziela, 13 kwietnia 2014

Froggy Dude

Speedsculpt of a dude who just wanted to get out of my head :)


środa, 9 kwietnia 2014

Nitro Nation

Hi! Few days ago Platige Image posted a video for their newest project. The video was created for Nitro Nation - a mobile game made by Creative Mobile. Here it is:



My input here was making the model of female race driver.

This time I worked with a scanned data for the head (provided by Klaudiusz Wesołowski) to get much closer to the actress look. Here is a comparision of the raw data from the scan and the finished head.

Basically the form had to be cleaned from noise generated by the scanning process, keeping all the face features as close to the source as it gets. The eyes and ears had to be done from scratch. Additional creative decisions were made about the eyes and nose area so there is a little difference beetwen them and the source material.
Everything beside the head was sculpted completely from scratch and I had a really great time doing it.


For more details please visit the links below:
Platige Image
Nitro Nation










środa, 11 grudnia 2013

Human male anatomy ecorche

Here's my take on the ecorche model. I've learned so much during the process and I recomend you to make one - it really opens the eyes on many issues regarding the human anatomy and volumes. I avoided adding some parts of the human body (retinaculums, platysma, veins etc.) so you may find the model incomplete - I may add it in the future. The model was done with a constant help of Anatomy Tools male figure models (http://anatomytools.com/) and the following books:
- Jeno Barcsay "Anatomy for the artists"
- Sarah Simblet "Anatomy for the artists"
- Philippe and Charisse Faraut "Mastering Portraiture"
- Philippe and Charisse Faraut "Figure Sculpting"




poniedziałek, 2 września 2013

Witcher 3: The Wild Hunt

Recently I had a great opportunity to work on game cinematic trailer for Witcher 3: The Wild hunt. The trailer was made by Platige Image for CD Projekt RED and you can watch it here:




Finally I'm allowed to share with you my input to the movie. As a character modeler I've been lucky to model the horse and I have been given a fair amount of time to produce it - giving possibillities for an insight into animal quadruped anatomy and hopefully making the final look of the horse more believable.

Witcher 3 cinematic screengrabs:


Clay render of the horse model:


It was important to make the horse mesh comfortable for rigging but at the same time it had to project most of the volumetric details for muscles - no displacement maps were used for the horse limiting it to normal maps only.

Zbrush views and wireframe:


Beside the horse there was still plenty of tasks to perform during the cinematic production process, so additionally I did the models of knife and club seen in the fight. We also received modeled content directly from the game which was adjusted and remodeled for the cinematic purposes - and so I made the horse gear for simulation, body and clothing for the slim guy thug. I was also partly involved in facial blendshapes like some grins of Geralt and the final smile of the girl - which unlike Geralt was based on a real scanned data.

For more information and full credits please visit Platige Image official website

sobota, 24 sierpnia 2013

Life cast reference

Hell yeah! I just recieved my Arnold Schwarzenegger plaster life cast for facial anatomy reference. Isn't he beautiful? I think evereybody should have his own Arnold :D


niedziela, 14 kwietnia 2013

Head practise 02

Actually this one head is an earlier exercise but I decided to show it anyway.