The model is finished, retopologized, now has normal maps and displacement maps.
Next thing to do is making textures and shaders.
środa, 23 marca 2011
środa, 16 lutego 2011
Boots, sword and "spear" mechanism
So it's more of Scorpion again. I changed the concept of arm pads, added the boots and modelled a japanese sword for him. I also made the mechanism for the famous "spear" ("Get over here!")
wtorek, 8 lutego 2011
3d pdf test
Making 3d pdf files is an interesting method of 3d models presentation that can by viewed by everyone. This particular one from my "Cleo" work is a simplified model with baked textures and shadows on it. Just click on the link below to open it (newest adobe reader recommended)
http://www.pdf-archive.com/2011/02/08/cleo/cleo.pdf
http://www.pdf-archive.com/2011/02/08/cleo/cleo.pdf
niedziela, 23 stycznia 2011
Armour details... neverending story
Added hood, neck strap, boots (without armour yet) and the glove which is almost ended work in progress. Some models are intersecting but I didn't bother right now.
czwartek, 9 grudnia 2010
Merry Christmas!
A christmas card insertion I did in my workplace. All buldings used in background were made by and borrowed from my colleague Andrzej Litwa for Departament of Urban Planning purposes.
Rendered in Vray.
Rendered in Vray.
poniedziałek, 15 listopada 2010
The belt and some accesories
Still much new elements need to be done and also some minor tweaks to the existing ones too... but I'm slowly nearing the end of modeling phase.
niedziela, 24 października 2010
Hanzo Hasashi
Under kind permission of Vincent Proce, author of this jawdropping concept...
I started my work on bringing Mortal Kombat's Scorpion character to life, being as much accurate as I can to Vincent's artwork. Here are some results as I'm at the start of clothing the model with 3ds Max 9 cloth modifier simulation.
I started my work on bringing Mortal Kombat's Scorpion character to life, being as much accurate as I can to Vincent's artwork. Here are some results as I'm at the start of clothing the model with 3ds Max 9 cloth modifier simulation.
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