sobota, 3 marca 2012

Making of "The Witcher 2: Assasins of Kings" cinematic intro

Here's a breakdown video for "The Witcher 2: Assasins of Kings" cinematic intro

THE WITCHER 2 Intro - making of from Platige Image on Vimeo.


And here's an article about the making of on CGSociety.org
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/the_witcher_2_cinematic

piątek, 24 lutego 2012

Platige Image project for Qatar

Here I'm happy to present the first project which I was a part of inside Platige Image. It's an animation for Qatar's government to promote a social campaing directed to children in Qatar.





Things I did here are all models of white robes and capes for boys, two faces for boys (image below: first two heads from the right) and rendering and lighting of couple shots with children on board of the train (children only).


More about the project and full credits are here:
http://community.platige.com/news/628?lng=en

czwartek, 16 lutego 2012

The Witcher 2: Assasins of kings - Jesters models

Here are the clay renders of jesters models I did for The Witcher 2: Assasins of kings Cinematic Intro for Platige Image. The basmeshes (beside skinny jester's cap, fat jester's collar and bells which were made by me) were given by CD Projekt RED team. Also some wrinkles directions (trousers and shoes) were given as a base for designing.

piątek, 27 stycznia 2012

The Witcher 2: Assasins of kings cinematic intro


Hello after a very looooong break. I've been absent for a very long time and now I can show one of the reasons why. Here's the intro cinematic for The Witcher 2 Xbox 360 edition made by Platige Image studio, for which I made two character models of the jesters. I was very happy to be a part of the project and I'm astounded by the final effect of the awesome work people did to accomplish it!
 
Director: Tomek Bagiński Script: Tomek Bagiński Producer: Marcin Kobylecki Piotr Sikora Art and Animation Director: Maciej Jackiewicz CG Supervisor: Maciej Jackiewicz Production Manager: Marta Staniszewska Layout Supervisor: Damian Nenow Layout Artist: Bartłomiej Kik Film Editors: Damian Nenow Tomek Bagiński Compositing: Szlum Pinkumbaum Senior Environment Artists: Marcin Stępień Stanisław Marek Michał Firek Environment Artists: Andrzej Sykut Selim Sykut Senior Lighting Artist: Stanisław Marek Lighting Artists: Krzysztof Olszewski Grzegorz Kukuœ Wojciech Idzi Mariusz Giętkowski Senior Texture Artist: Wojciech Idzi Texture Artists: Bartłomiej Walendziak Tomasz Zaborek Stanisław Marek Jarosław Handrysik Character Modelers: Tomasz Wróbel Marcin Klicki Bartłomiej Gaweł Tomasz Stefański Maciej Halber Michał Godlewski Artur Owœnicki Tomasz Stryjewski Senior Environment Modeler: Krzysztof Olszewski Additional Modelers: Mateusz Bargiel Piotr Luziński Character Animators: Łukasz Kubiński Waldemar Nalepa Łukasz Krawczyk Arkadiusz Firlit Arkadiusz Zawada Paweł Œwierczynski Senior TD: Bartosz Opatowiecki TD: Mateusz Popławski FX TD: Łukasz Sobisz FX Artists: Marek Sulęcki Bartosz Grzybowski Piotr Suchodolski Maciej Jurgielewicz Jakub Jeziorski R&D: Adam Wierzchowski Concept Artists: Bartłomiej Gaweł Damian Bajowski Additional Artists: Tycjan Bartuœ Kamil Pohl Olga Szablewicz- Pisuk Adam Trędowski Alan Uran Grading: Piotr Dutkiewicz On-line Editors: Adam Kałuski Magdalena Mikołajczyk Zielińska Music: Adam Skorupa Sound: Genetix Jarosław Wójcik Studio: Marcin Kardach Motion Capture Performers: Maciej Kwiatkowski Sławomir Kurek Tomasz Lewandowski Bartłomiej Ostapczuk Marek Wasilewski Artur Żebrowski Motion Capture Session: Sointeractive Studio

środa, 3 sierpnia 2011

Cleo featured in the CG Gallery 5th Birthday Selection

Hello! I'm very happy to tell you that Cleo has been featured in www.itsartmag.com "CG Gallery 5th Birthday Selection : Top 3D CG Artists :" in fantastic company of very talented CG artists from around the world!

You can view the gallery HERE

wtorek, 28 czerwca 2011

Angry rodent

A quick speedculpt made just for fun :)

środa, 23 marca 2011

End of modeling phase

The model is finished, retopologized, now has normal maps and displacement maps.
Next thing to do is making textures and shaders.