Here are the clay renders of jesters models I did for The Witcher 2: Assasins of kings Cinematic Intro for Platige Image. The basmeshes (beside skinny jester's cap, fat jester's collar and bells which were made by me) were given by CD Projekt RED team. Also some wrinkles directions (trousers and shoes) were given as a base for designing.
czwartek, 16 lutego 2012
piątek, 27 stycznia 2012
The Witcher 2: Assasins of kings cinematic intro
Hello after a very looooong break. I've been absent for a very long time and now I can show one of the reasons why. Here's the intro cinematic for The Witcher 2 Xbox 360 edition made by Platige Image studio, for which I made two character models of the jesters. I was very happy to be a part of the project and I'm astounded by the final effect of the awesome work people did to accomplish it!
Director: Tomek Bagiński Script: Tomek Bagiński Producer: Marcin Kobylecki Piotr Sikora Art and Animation Director: Maciej Jackiewicz CG Supervisor: Maciej Jackiewicz Production Manager: Marta Staniszewska Layout Supervisor: Damian Nenow Layout Artist: Bartłomiej Kik Film Editors: Damian Nenow Tomek Bagiński Compositing: Szlum Pinkumbaum Senior Environment Artists: Marcin Stępień Stanisław Marek Michał Firek Environment Artists: Andrzej Sykut Selim Sykut Senior Lighting Artist: Stanisław Marek Lighting Artists: Krzysztof Olszewski Grzegorz Kukuœ Wojciech Idzi Mariusz Giętkowski Senior Texture Artist: Wojciech Idzi Texture Artists: Bartłomiej Walendziak Tomasz Zaborek Stanisław Marek Jarosław Handrysik Character Modelers: Tomasz Wróbel Marcin Klicki Bartłomiej Gaweł Tomasz Stefański Maciej Halber Michał Godlewski Artur Owœnicki Tomasz Stryjewski Senior Environment Modeler: Krzysztof Olszewski Additional Modelers: Mateusz Bargiel Piotr Luziński Character Animators: Łukasz Kubiński Waldemar Nalepa Łukasz Krawczyk Arkadiusz Firlit Arkadiusz Zawada Paweł Œwierczynski Senior TD: Bartosz Opatowiecki TD: Mateusz Popławski FX TD: Łukasz Sobisz FX Artists: Marek Sulęcki Bartosz Grzybowski Piotr Suchodolski Maciej Jurgielewicz Jakub Jeziorski R&D: Adam Wierzchowski Concept Artists: Bartłomiej Gaweł Damian Bajowski Additional Artists: Tycjan Bartuœ Kamil Pohl Olga Szablewicz- Pisuk Adam Trędowski Alan Uran Grading: Piotr Dutkiewicz On-line Editors: Adam Kałuski Magdalena Mikołajczyk Zielińska Music: Adam Skorupa Sound: Genetix Jarosław Wójcik Studio: Marcin Kardach Motion Capture Performers: Maciej Kwiatkowski Sławomir Kurek Tomasz Lewandowski Bartłomiej Ostapczuk Marek Wasilewski Artur Żebrowski Motion Capture Session: Sointeractive Studio
środa, 3 sierpnia 2011
Cleo featured in the CG Gallery 5th Birthday Selection
wtorek, 28 czerwca 2011
środa, 23 marca 2011
End of modeling phase
The model is finished, retopologized, now has normal maps and displacement maps.
Next thing to do is making textures and shaders.
Next thing to do is making textures and shaders.
środa, 16 lutego 2011
Boots, sword and "spear" mechanism
So it's more of Scorpion again. I changed the concept of arm pads, added the boots and modelled a japanese sword for him. I also made the mechanism for the famous "spear" ("Get over here!")
wtorek, 8 lutego 2011
3d pdf test
Making 3d pdf files is an interesting method of 3d models presentation that can by viewed by everyone. This particular one from my "Cleo" work is a simplified model with baked textures and shadows on it. Just click on the link below to open it (newest adobe reader recommended)
http://www.pdf-archive.com/2011/02/08/cleo/cleo.pdf
http://www.pdf-archive.com/2011/02/08/cleo/cleo.pdf
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